Monday, December 20, 2010


The Sheriff of Piltover

All-Points Bulletin(Passive): Whenever an allied champion is slain, Caitlyn gains vision of the killer for a limited time.

Aimed Shot(Q): Caitlyn channels her shot, increasing damage and range over time. If the shot hits, Caitlyn can fire a second shot shortly after, but if it misses, Caitlyn is revealed to the enemy.[Caitlyn channels to take careful aim, gaining @Effect1Amount@% damage and 20 range per second charged. Caitlyn can cancel the charge at any time to reset Aimed Shot's cooldown.] [If Aimed Shot hits a target, it deals @Effect2Amount@ (+@CharTotalPhysical@) physical damage and Caitlyn can fire a single extra shot one second later with half of the bonus damage of the first. [If Aimed Shot misses on the first attack, Caitlyn is revealed to the enemy for 1 second.]

Bulletproof(W):Caitlyn passively resists projectile damage, and can actively double the resistance for a short time. While on cooldown, Caitlyn's movement speed is increased.[Caitlyn's bulletproof vest helps to protect her, reducing projectile damage by @Effect1Amount@%.][Caitlyn improves her defenses, doubling her projectile damage reduction to @Effect3Amount@%. While Bulletproof is on cooldown, Caitlyn's movement speed increases by @Effect2Amount@%.]

Authority of Law(E): Caitlyn fears an enemy for a short time and is immune to that enemy's debuffs for a time afterwards. If Caitlyn takes damage from her target during that time, her damage and defenses are improved.[Caitlyn flashes her badge at an enemy champion, causing them to panic in fear for 1 second. For @Effect1Amount@ seconds afterwards, Caitlyn is immune to her target's debuffs, and if Caitlyn takes damage from them during that time, she gains @Effect2Amount@ attack damage, armor and magic resistance.]

The Long Arm(Ultimate): Caitlyn channels for a period of time, then fires a high-speed bullet at a target, getting double the payoff if it kills.[Caitlyn readies her rifle, locking onto and tracking an enemy champion. After channeling for four seconds, Caitlyn fires a high-velocity shot at her target, passing through minions and dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage if it hits an enemy champion. If this shot deals a finishing blow, Caitlyn receives twice the victim's bounty in gold.]

Opposing Tips
*If Caitlyn's Aimed Shot misses, she'll be revealed on the map for one second. Use that brief glimpse to hunt her down.
*When Caitlyn locks on with The Long Arm, you have an very short time after the targetting reticle disappears to get out of the way. Use summoner flash, if you have it.
*Caitlyn's Authority of Law prevents her target from casting debuffs on her, wait until the effect disappears before trying to stun her.

Character Tips
*Aimed Shot and The Long Arm leave you vulnerable while you channel. Place wards near where you're charging to keep an eye out for enemies.
*Bulletproof only increases Caitlyn's speed while it's on cooldown, so take this into account when trying to escape.
* Use The Long Arm in combination with Caitlyn's passive in order to finish targets off after a fight.

Monday, December 6, 2010


Passive: Deadly Cadence - After casting a spell any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times.
* Miasma: Cassiopeia releases a cloud of poison, lightly damaging and slowing any enemy that happens to pass through it
* Noxious Blast: Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.
* Twin Fang: "Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed.
* Petrifying Gaze(ult): Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.

Lore: "While her sister Katarina has always been the most celebrated member of the household, the Du Couteau family has a long history of service to Noxus. It has often been said that no soldier has ever been as fortunate as General Du Couteau to have been graced with daughters. His youngest, Cassiopeia - despite lacking her sister's killer instincts - was equally renowned in court for her stately character and elegance. Cunning as she was beautiful, the temptress could never be found far from the arm of any foreign dignitary, her wiles prying secrets from the lips of even the most wary attaché. With the Noxian barbarian pacification campaign having ground to a standstill, Cassiopeia had set her sights on a diplomat from a tribe of the Freljord region. Thinking him an easy mark, the scheming seductress set about beguiling him. He refused to confide in her, however, until she swore an oath of secrecy upon his sword - a strange weapon with a serpentine curve to the blade.
Once her tryst was over, Cassiopeia provisioned her father with information regarding the barbarian resistance. As she divulged this intelligence, a wave of revulsion washed over her. She screamed in agony as her silky skin hardened to scales, her lustrous hair thickened to leather, and her manicured fingernails sharpened to claws. Dazed, she fell upon a group of horrified servants, rending them limb from limb in a heartbeat. When it was over the blood soaked figure was no longer the ravishing jewel of the Noxian court, but a horror trapped somewhere between woman and serpent. Unable to serve in her traditional capacity, Cassiopeia departed for the League, continuing her service to Noxus on the Fields of Justice.
'Though she may have appeared the innocent flower, she was the serpent under it.' - Katarina, the Sinister Blade"

*Use Twin Fang on poisoned stationary targets like monsters and units stunned by her Petrifying Gaze for maximum damage.
*Lead your enemy when targeting with Noxious Blast to ensure the hit.
*Don't hesitate to rapidly cast your spells since Deadly Cadence makes each additional cast cheaper.
*Be wary of Cassiopeia's damage potential with Twin Fang when she has you poisoned.
*Turn away from Cassiopeia when she is casting Petrifying Gaze to get slowed instead of stunned.

Saturday, October 30, 2010

Upcoming patch notes



* Shadow Dance

o Time to gain Essence of Shadow charges is reduced by cooldown reduction effects.

o Time to gain next charge does not progress while you are at maximum charges.


* Magic Resistance per Level increased to 1.25 from 0


* Valkyrie

o Increased the range to 800 from 700.

o Increased the base speed to 650 from 500.

* Missile Barrage

o Missile Barrage now scales off 20% of his total attack damage in addition to ability power.

o Time to store a missile is reduced by cooldown reduction effects.

o Time to store next missile does not progress while you are at maximum missiles stored.

o Corki respawns with 4 missiles.

Dr. Mundo

* Magic Resistance per Level increased to 0.75 from 0.5


* Essence Flux

o Changed the attack speed increase to be additive rather than multiplicative.

o Reduced the cooldown to 9 seconds from 10 seconds.

* Trueshot Barrage

o Increased the AP ratio to 0.9 from 0.8.


* Dark Wind

o Cooldown reduced to 13 seconds from 14 seconds.

* Drain

o Increased the damage to 60/90/120/150/180 from 50/75/100/130/160.

o Reduced the cooldown to 10/9/8/7/6 from 10.


* Idol of Durand

o Fixed a bug where Idol of Durand could break a target's Spell Shield or Banshee's Veil and still taunt them.


* H28-G Evolution Turret - Improved AI against enemy champions

o Enemy champions who attack Heimerdinger near an H28-G turret will now become the focus of that turret.

o UPGRADE!!! will now cause all H28-G turrets to focus enemy champions for the duration.


* Empower

o Empower now properly procs Rylai's


* Bouncing Blade

o Reduced the cooldown to 9/8.5/8/7.5/7 from 10/9.5/9/8.5/8.

* Killer Instinct

o Reduced the cooldown to 20/18/16/14/12 from 22/20/18/16/14.


* Updated PVP.Net tags and character ratings

* Updated Recommended Items

* Finales Funkeln

o AP ratio increased to .85 from .75


* Ground Slam

o Fixed a bug where Ground Slam would go through spell shields.

* Unstoppable Force

o Fixed a bug where the stun wouldn't last long enough. Unstoppable Force now stuns for 1.5 seconds up from 1 second at all ranks.

* Magic Resistance per Level increased to 1.25 from 0

Miss Fortune

* Ricochet Shot

o Reduced the damage dealt to the secondary target to 115% from 120.

* Make It Rain

o Reduced the slow duration to 1 second from 1.5 seconds.


* Mace of Spades

o Base damage increased to 80/110/140/170/200, from 20/40/60/80/100

o Now scales off of only bonus Attack Damage, rather than all Attack Damage (so Q doesn't scale with Mordekaiser's level)

o Now deals 75% bonus damage if Mace of Spades only finds 1 target

o Cost reduced to 20/25/30/35/40 from 30/35/40/45/50

o The main target of Mace of Spades now generates shield for Mordekaiser

* Creeping Death

o Increased base damage to 24/38/52/66/80, from 16/32/48/64/80

o Increased AP ratio to 0.2, from 0.15

o Greatly increased missile travel time when casting it on an ally

* Siphon of Destruction

o Damage reduced to 65/105/145/185/225 from 85/110/155/200/245

o AP ratio increased to 0.6 from 0.4

o Base shield generation reduced to 1/2/3/4/5, from 6/9/12/15/18

* Children of the Grave

o Spell

+ Now steals 24/29/34% of the target's maximum health over the duration, up from 24/28/32%

+ Now deals half damage initially and half damage over time

+ Duration increased to 10 seconds, from 8

+ Total AP ratio over the duration increased to 0.04, from 0.016

+ Fixed a bug where Children of the Grave was improperly blocked by Black Shield

o Pet

+ The pet now gains 75% of Mordekaiser's Ability Power and Damage at all 3 ranks (from 65/75/85%), and the ratio itself no longer increases with Mordekaiser's AP

+ The pet now gains 15% of Mordekaiser's Health, down from 50%

+ Mordekaiser now gains 20% of the pet's Ability Power, down from 25%

+ Mordekaiser now gains 20% of the pet's Attack Damage, down from 25%

+ Fixed a bug where the pet was not generating shield for Mordekaiser when hitting inhibitors

* Iron Man

o Shield generation increased to 30%, from 25%

o Fixed a tooltip bug (his maximum shield value was always 20 lower than the tooltip showed)

* General

o Fixed bugs where several components of some spells generated shield equal to 20% of the damage dealt instead of 25%

o Fixed bugs where several tooltips did not properly reflect cooldown values with cooldown reduction factored in

o Fixed a bug where occasionally Mordekaiser could generate shield multiple times from a single source of damage (causing a huge spike)

o Reworded/simplified several tooltips


* Defensive Ball Curl

o Reduced the base damage return to 22/28/34/40/46 from 26/32/38/44/50.

o Fixed a bug where the tooltip was not displaying the proper bonus damage return.


* Boomerang Blade

o Boomer Blade now scales with 75% of Sivir's attack damage.

* Increased health per level to 82 from 76.


* Song of Celerity

o Fixed a bug where song of discord was granting more movespeed than intended. (23% decrease)

* Crescendo

o Cooldown increased to 170/150/130 from 160/140/120.


* Noxious Trap

o Noxious Traps no longer give any gold as a bounty when killed, down from 25.

o Noxious Traps show their remaining duration when selected.


* Ambush

o Attack speed reduced to 30/40/50/60/70% from 30/45/60/80/100%.


* Tiger Stance

o Fixed some bugs where certain items would have their damage cut down to 1/3. They now deal full damage on Tiger Hit. (Affected items are Madred's Razors, Wriggle's Lantern, Sheen, Lich Bane and Trinity Force)

Xin Zhao

* General

o Xin'Zhao is now properly considered melee, so he gains full effect from items like Youmuu's Ghostblade and Frozen Mallet.


* Trinity Force stats modified.

o Cost: Unchanged

o +30 Attack Damage (up from 20)

o +30 Ability Power

o +30% Attack Speed (up from 25%)

o +15% Critical Strike (up from 12%)

o +12% Movement Speed

o +250 Mana (down from 300)

o +250 Health (down from 300)

Summoner Spells

* Exhaust is now properly flagged as a slow + blind.


Monday, October 25, 2010

The Rose's Pride

+52 Ability Power
+64 Armor
UNIQUE Active: Shields your champion, absorbing the next 200 damage (+150% of your Ability Power); lasts up to 4 seconds. 45 second cooldown

Note: This may end up like Hexdrinker and they may scrap it.

Also, about the new champion, nothing much I can tell you. On the PTR Leblanc is selectable but no sprite, picture, spells, not playable, etc.(Leblanc is next)

Edit: Here is a little video of the upcoming Astronaut Teemo.

Sunday, October 10, 2010

Patch notes from 10/8

Since everyone is crying about them not putting up the PTR patch notes on the test realm, let's post them here.


Yes, I realize I didn't format it correctly, but it should still all be readable, you don't have to keep PMing me about it, unless you really need to.

      o Increased HP per Level to 70 from 65
      o Increased Base Damage to 48 from 45 
Bandage Toss
      o Reduced Cooldown to 16/14/12/10/8 from 18/16/14/12/10

Curse of the Sad Mummy
      o Reduced Duration to 2 from 2.5 
      o Increased Mana per Level to 40 from 36 

Static Field
      o Reduced Cooldown to 30 from 40
      o No longer targets stealthed units 

      o Reduced Cooldown to 15 from 20
      o Reduced Mana Cost to 75 from 90
      o Now Reduces Movement Speed by 75 instead of 25% 
        (fixes an edge case bug) 

Mana Barrier
      o No longer uses or refunds Blitzcrank's mana 
      o Reduced Cooldown to 9 from 10
      o Modified Mana Cost to 90 at all levels from 80/90/100/110/120 

Vorpal Spikes
      o Now classified as a SpellAoE 
       (procs Rylai's Scepter and Spell Vamp) 
Gatling Gun
      o Reduced Mana Cost to 60/70/80/90/100 from 60/75/90/105/120 

Phosphorous Bomb
      o Reduced Mana Cost to 80/90/100/110/120 from
      o When Evelynn scores a kill or assist, she 
        gains 100 + 30*level health. 

Hate Spike
      o Damage rescaled to 25/38/50/63/75 (+0.33) from 25/40/55/70/85 (+0.28)
      o Second Hit does 100% damage, up from 50%.
      o Second Hit prioritizes nearby wounded enemy champions instead of a random
      o Hate Spike mana cost rescaled to 10/12/14/16/18 from 8/12/16/20/24.
      o Hate Spike leeches 5/10/15/20/25% of the total damage dealt.
      o If the target is alone, Hate Spike deals 33% bonus damage.
      o Hate Spike seek range increased to 375 from 350. 

Shadow Walk
      o Duration fixed at 30 seconds from 20/30/40/50/60.
      o Stun Hit effect coming out of stealth reduced to 1s at all levels
      o Gives 10/14/18/22/26% bonus movement speed during shadow walk and for 4
        seconds after shadow walk.
      o Evelynn fade time reduced to 1.25s down from 1.5. Her maximum fade time
        reduced to 4s down from 5s.
      o Mana cost rescaled to 100/90/80/70/60 from 75/75/75/75/75
      o Cooldown rescaled to 16/14/12/10/8 from 12/12/12/12/12 

      o Damage reduced to 75/130/185/240/295 (+0.75) from 80/135/190/255/320 (+1)
      o Mana cost reduced to 75/85/95/105/115 from 90/105/120/135/150
      o Ravage now reduces 10/15/20/25/30 armor and magic resistance from the
        target (up from 10/14/18/22/26).
      o Ravage range increased to 500 from 250.
      o Ravage cooldown increased to 10 from 9.
      o Ravage incorporates a dash to the target. 

      o Remade as Exuding Embrace.
      o Evelynn channels the essence of night, blinding enemies in the targeted
        area as well as reducing their movement speed by 45/60/75%.
      o Cooldown goes from 90/75/60 seconds.
      o Range 650, AoE: 275 

      o Base AS increased to 0.695 from 0.658.
      o Armor gain per level increased to 4.5 from 4.
      o Base health increased to 414 from 389
      o Health gain per level increase to 86 from 76.
      o MP/5 per level increased to 0.4 per level from 0.25 per level.
      o Base MP/5 raised to 4.6 from 3.6 
* Drain
      o Reduced Cooldown to 10 from 12
      o Reduced Mana Cost to 80/95/110/125/140 from 80/100/120/140/160 

* Dark Wind
      o Reduced Cooldown to 14 from 15 
Righteous Gust
      o Increased Mana Cost to 80/85/90/95/100 from 70/75/80/85/90 

Resolute Smite
      o Increased Mana Cost to 70/75/80/85/90 from 60/65/70/75/80 

Idol of Durand
      o Increased Mana Cost to 100/150/200 from 100/145/190
      o Reduced Duration to 2 from 2.5 
Barrel Roll
      o Reduced Cooldown to 11/10/9/8/7 from 12/11/10/9/8
      o Now slows attack speed by 20/25/30/35/40% 

Drunken Rage
      o Reduced Cooldown to 25 from 30 

Body Slam
      o Increased Cooldown to 7 from 6 

Explosive Cask
      o No longer slows attack speed 
Equipment Mastery
      o Tooltip updated to show health gained from each source dynamically 

Leap Strike
      o Cast time reduced by roughly 20% and travel speed increased accordingly
      o Ability power ratio decreased to 0.7 from 0.8 

      o Now only deals damage to a single target rather than AoE
      o Resets Jax'’s swing timer when cast
      o Damage increased to 60/90/120/150/180 (+0.3 AD)(+0.4 AP) 
        from 40/60/80/100/120 (+0.2 AD)(+0.2 AP)
      o Mana Cost decreased to 20 from 35
      o Cooldown increased to 9/8/7/6/5 from 5/5/5/5/5
      o Tooltip corrected to accurately state it deals magic damage
      o Fixed bugs where Empower incorrectly did less damage when used at the
        same time as Leap Strike or each 3rd Relentless Assault strike. 

Counter Strike
      o Damage increased to 80/110/140/170/200 (+0.6 AP) from
        80/100/120/140/160 (+0.6 AP) 

Relentless Assault
      o New Active: Immediately grants Jax full stacks of Relentless Assault.
        Costs 80 mana. Cooldown of 60/60/60 seconds.
      o Buff icon now dynamically shows the number of Relentless Assault stacks
        which Jax is benefitting from.
      o Tooltip correctly indicates that Jax gains up to 10 stacks of 
        Relentless Assault. 
 Lay Waste
      o Reduced Mana Cost to 20/26/32/38/44 from 20/28/36/44/52 

 Wall of Pain
      o Reduced Cooldown to 18 from 22 
 Nether Blade
      o Reduced Cooldown to 12 from 15 
 Death Lotus
      o Now fires 3 blades at all levels 
 Seismic Shard
      o Reduced Cooldown to 8 from 10 

Unstoppable Force
      o Reduced Cooldown to 130/115/100 from 140/125/110 

      o Fixed a bug causing it to look like it had shorter range than it
        actually did 
Nether Grasp
      o Reduced Range to 700 from 750 

Call of the Void
      o Reduced Mana Cost to 80/90/100/110/120 from 90/100/110/120/130 

Null Zone
      o Modified Mana Cost to 90/100/110/120/130 from 80/95/110/125/140 
Miss Fortune
      o Reduced Base Armor to 12 from 15 

      o Reduced Slow Percent to 15/20/25/30/35% from 20/25/30/35/40% 

Bullet Time
      o Reduced Range to 1400 from 1500
      o Reduced Physical Scaling to 40% per shot from 45% 

      o Reduced Movement Speed Cap to 70 from 80 

Ricochet Shot
      o Reduced Bounce Range to 500 from 575 
Black Shield
      o Reduced AP Ratio to .9 from 1 

Soul Shackles
      o Reduced AP Ratio to .9 from 1
      o Reduced Damage to 175/250/325 from 175/250/350 
Siphoning Strike
      o Now resets auto attacks 
      o Increased Base Damage to 49 from 46 

Primal Surge
      o Increased Cost to 80/85/90/95/100 from 65/70/75/80/85 
Devastating Blow
      o Now resets auto attacks 
      o Increased Movement Speed to 310 from 305
      o Increased Base MP Regen to .9 from .75 

      o Reduced Cooldown to 10 from 11 

Defensive Ball Curl
      o Reduced Cooldown to 14 from 15
      o Now Scales on 10% of Rammus's Total Armor 

Puncturing Taunt
      o Reduced Mana Cost to 50/60/70/80/90 from 50/65/80/95/110
      o Made it much more responsive (less likely to bug out =-D) 
* Updated Recommended Items
* Base HP increased to 380 from 360.
* Base Armor increased to 13 from 11.
* HP Per level increased to 92 from 86.
* Base movement speed increased to 315 from 310
* Base HP Regen increased to 1.1 from 0.87

      o Cooldown reduced to 10/9/8/7/6 from 11/10/9/8/7
      o AP ratio reduced to .4 from .45
      o Mana cost decreased to 50/60/70/80/90 from 50/65/80/95/110 

Rune Prison
      o No longer deals damage per tick and deals 60/95/130/165/200 damage
        up front. (down from 80/120/160/200/240 over the duration)
      o AP ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on snare
      o Now deals 5% of Ryze's maximum mana in bonus damage.
      o Cast range increased to 625 from 600. 

Spell Flux
      o AP Ratio per hit increased to .4 from .38
      o Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140 
      o Reduced MR to 30 from 35 (considered a bug) 

      o Reduced Cooldown to 10 from 11.5 

Insanity Potion
      o Reduced Cooldown to 100 from 120
      o Reduced Duration to 20 from 25 
Death's Caress
      o Removed Initial Animation
      o Reduced Damage to 110/160/210/260/310 from 120/170/220/270/320 
On the Hunt
      o Increased Haste to 30/60/90% from 25/45/65% 

Spell Shield
      o Increased Mana Return to 150 from 125
      o Reduced Cooldown to 22/19/16/13/10 from 28/24/20/16/12 
      o Increased total AP ratio to 0.9 from 0.75.
      o Fixed a bug where Decrepify would slow through Highlander or Ragnarok.
      o Fixed a bug where the damage portion sometimes would not break upon
        leashing the beam. 

      o Increased AP coefficient to 0.7 from 0.5. 

      o Increased base damage to 75/115/155/195/235 from 72/110/148/186/224.
      o Increased AP coefficient to 0.8 from 0.6. 

Carrion Renewal
      o Increased regen to 300% from 250%. 
      o Increased Cost to 80/95/110/125/140 from 70/85/100/115/130
      o Reduced Heal to 60/100/140/180/220 from 70/110/150/190/230 
Base movespeed increased to 315 from 300.

      o Fade time decreased to 1.5 seconds from 3.0
      o Being invulnerable will prevent Teemo from Camouflaging. 
        Specifically, Zhonya's Ring and Guardian Angel's effects will block
        Camouflage while they are active.
      o Recalling will prevent Teemo from Camouflaging. 

Blinding Dart
      o Duration reduced to 1.5/1.75/2/2.25/2.5 from 1.5/2.0/2.5/3.0/3.5
      o Cooldown reduced to 8 seconds from 10
      o Will cancel autoattacks in progress when the blind is applied. 

Move Quick
      o Tooltip bug fixed -- will now update to display the effects of 
        cooldown reduction. 

Noxious Trap
      o Teemo gains a "stored mushroom" charge every 30/26/22 seconds. 
        Maximum three charges.
      o Each cast requires and consumes a charge.
      o Time to gain a charge is reduced by cooldown reduction effects.
      o Time to gain next charge does not progress while you are at 
        maximum charges.
      o Teemo always has two charges stored upon reviving at base.
      o Cooldown on placing a trap reduced to 1 second from 20. 
      o Reduced Cooldown to 12/11/10/9/8 from 14/13/12/11/10
      o Increased Damage per Stack to 5 from 3 

Spinning Slash
      o Reduced Cooldown to 8 from 9
      o Increased AoE to 225 from 185 
Twisted Fate
Pick a Card
      o Increased Blue Card Damage/Mana Return to 40/60/80/100/120 
        from 30/45/60/75/90 
Debilitating Poison
      o Now has a range indicator 
      o Now has a range indicator 
Deadly Venom
      o Reduced Duration to 6 from 8
            + Slightly Reduced Total Damage to 15-60 from 16-64 
* Removed "Recommended" tag 
New Item: Hexdrinker
      o Hexdrinker Recipe: Long Sword + Long Sword + Null-Magic Mantle + 
        570 gold = 1800 gold
      o +35 Attack Damage
      o +30 Magic Resistance
      o UNIQUE Passive: If you are below 40% of your maximum health after
        taking magic damage, you gain 30 Attack Damage and 150 Magic 
        Resistance for 4 seconds. This effect can occur once every 60 seconds. 

Soul Shroud
      o New recipe: Kindlegem + Ruby Crystal + Mana Manipulator + 485 gold, 
        total price and stats unchanged. 

      o Recipe price lowered to 375 from 425, making the price 850. 

Shurelya's Reverie
      o Recipe price increased to 550 from 500. Total price is unchanged. 

      o Recipe Changed to: Dagger + Dagger + Amplifying Tome + 550 = 1825 
        total cost.
      o Base stats changed to +50% attack speed, 25 ability power from +50% 
        attack speed, +15% life steal.
      o Unique Passive changed to: Your physical attacks shred your target 
        doing 20 magic damage and reducing their magic resistance by 6. 
        Magic resistance reduction stacks up to 4 times. 

Warmog's Armor
      o Combine cost dropped to 980 from 1100 = 3000 total cost.
      o Base stats changed to 920 health, 30 hp/5 up from 770 health, 30 hp/5
      o Bonuses now cap at 450 health and 15 hp/5.
      o Unique Passive changed to: Permanently gain 4.5 Health and .15 
        Health Regen per 5 sec per minion kill. Champion kills and 
        assists grant 45 Health and 1.5 Health Regen per 5 sec. 
        Bonuses cap at +450 Health, and +15 Health Regen per 5. 

Atma's Impaler
      o Recipe Changed to: Chain Vest + Health Crystal + 800 = 1975 total cost.
      o Base Stats changed to 45 armor, 180 health from 45 armor, 18% 
        critical strike.
      o Unique Passive unchanged. 

Rod of Ages
      o Base Stats changed to 450 health, 525 mana and 60 ability power 
        up from 360 health, 425 mana and 50 ability power.
      o Bonuses cap at 180 health, 200 mana and 20 ability power, 
        down from 270 health, 300 mana and 30 ability power.


Yeah its very late.

(Passive) Illumination - Lux’s damaging spells illuminate the target for 6 seconds. Lux’s next attack ignites the debuff, dealing 20-180 (depending Lux’s level) magic damage to the target.

(Q) Light Binding – Lux releases a sphere of light that binds and deals damage(80/135/190/245/300(+AP*0.75)) to up to two enemy units, dealing 50% effect to the 2nd unit struck.
Cooldown 15/14.5/14/13.5/13
Mana cost 60/75/90/105/120

(W) Prismatic Wave – Fires a Prismatic Wave that bends the light around any friendly target it touches, stealthing them for 3 seconds. In addition, Lux gains passive cooldown reduction(3/6/9/12/15%).
Cooldown 21.5/20/18.5/17/15.5
Mana cost 100/100/100/100/100

(E) Lucent Singularity – Fires an anomaly of twisted light to an area, which slows(13/16.5/20/23.5/27%) nearby enemies. Lux can detonate it to damage(60/105/150/195/240(+AP*0.6)) enemies in the area of effect.
Cooldown 21.5/20/18.5/17/15.5
Mana cost 100/100/100/100/100

(R) Final Sparkling – After gathering energy, Lux fires a laser pulse that deals damage(250/350/450(+AP*0.9)) to all targets in the area.
Cooldown 70/60/50
Mana cost 100/150/200

Here is a picture and video of her.

Saturday, September 25, 2010

Eve Buff 2.0

Passive: Theft of Vitae
On kill/assist, Evelynn heals (100+LV*30) health. 130~640.

(Q)Hate Spike
20% spell vamp
Improved AP ratio (.35? from .28)
Now targets two opponents near Evelynn (previously targeted one then bounced to another)
Prioritizes champions
Currently glitched so that if only one opponent is in range, they will be struck twice

(W)Shadow Walk
Stealth 40sec at all levels
Stun 1sec at all levels
10~26% improved movespeed while stealthed and for 4 seconds after
Reduced stealth delay to 1.25 from 1.5
Stealth bug still not fixed (loses stealth on animation start instead of on hit like all other stealth champions)

Incorporates a mini-dash to the target
No longer requires a back-attack to apply debuff
Slight range increase to account for dash. Range isn't high enough to hit people through walls.
"Ravage's AP Ratio was reduced to 0.7"

(R)New Ultimate: Exuding Embrace
AOE skill, affects champions only
Affects instantly, doesn't "persist" I think (looks like a cloud)
ZERO damage (since Shadow Walk applies stuns on damage)
40~60% slow
Blinds all champions in radius
3 (???) second duration on all targets hit
Radius approx 200 units? Pretty small. Smaller than the graphic/aoe circle anyways.