Sunday, October 10, 2010

Patch notes from 10/8

Since everyone is crying about them not putting up the PTR patch notes on the test realm, let's post them here.


Yes, I realize I didn't format it correctly, but it should still all be readable, you don't have to keep PMing me about it, unless you really need to.

      o Increased HP per Level to 70 from 65
      o Increased Base Damage to 48 from 45 
Bandage Toss
      o Reduced Cooldown to 16/14/12/10/8 from 18/16/14/12/10

Curse of the Sad Mummy
      o Reduced Duration to 2 from 2.5 
      o Increased Mana per Level to 40 from 36 

Static Field
      o Reduced Cooldown to 30 from 40
      o No longer targets stealthed units 

      o Reduced Cooldown to 15 from 20
      o Reduced Mana Cost to 75 from 90
      o Now Reduces Movement Speed by 75 instead of 25% 
        (fixes an edge case bug) 

Mana Barrier
      o No longer uses or refunds Blitzcrank's mana 
      o Reduced Cooldown to 9 from 10
      o Modified Mana Cost to 90 at all levels from 80/90/100/110/120 

Vorpal Spikes
      o Now classified as a SpellAoE 
       (procs Rylai's Scepter and Spell Vamp) 
Gatling Gun
      o Reduced Mana Cost to 60/70/80/90/100 from 60/75/90/105/120 

Phosphorous Bomb
      o Reduced Mana Cost to 80/90/100/110/120 from
      o When Evelynn scores a kill or assist, she 
        gains 100 + 30*level health. 

Hate Spike
      o Damage rescaled to 25/38/50/63/75 (+0.33) from 25/40/55/70/85 (+0.28)
      o Second Hit does 100% damage, up from 50%.
      o Second Hit prioritizes nearby wounded enemy champions instead of a random
      o Hate Spike mana cost rescaled to 10/12/14/16/18 from 8/12/16/20/24.
      o Hate Spike leeches 5/10/15/20/25% of the total damage dealt.
      o If the target is alone, Hate Spike deals 33% bonus damage.
      o Hate Spike seek range increased to 375 from 350. 

Shadow Walk
      o Duration fixed at 30 seconds from 20/30/40/50/60.
      o Stun Hit effect coming out of stealth reduced to 1s at all levels
      o Gives 10/14/18/22/26% bonus movement speed during shadow walk and for 4
        seconds after shadow walk.
      o Evelynn fade time reduced to 1.25s down from 1.5. Her maximum fade time
        reduced to 4s down from 5s.
      o Mana cost rescaled to 100/90/80/70/60 from 75/75/75/75/75
      o Cooldown rescaled to 16/14/12/10/8 from 12/12/12/12/12 

      o Damage reduced to 75/130/185/240/295 (+0.75) from 80/135/190/255/320 (+1)
      o Mana cost reduced to 75/85/95/105/115 from 90/105/120/135/150
      o Ravage now reduces 10/15/20/25/30 armor and magic resistance from the
        target (up from 10/14/18/22/26).
      o Ravage range increased to 500 from 250.
      o Ravage cooldown increased to 10 from 9.
      o Ravage incorporates a dash to the target. 

      o Remade as Exuding Embrace.
      o Evelynn channels the essence of night, blinding enemies in the targeted
        area as well as reducing their movement speed by 45/60/75%.
      o Cooldown goes from 90/75/60 seconds.
      o Range 650, AoE: 275 

      o Base AS increased to 0.695 from 0.658.
      o Armor gain per level increased to 4.5 from 4.
      o Base health increased to 414 from 389
      o Health gain per level increase to 86 from 76.
      o MP/5 per level increased to 0.4 per level from 0.25 per level.
      o Base MP/5 raised to 4.6 from 3.6 
* Drain
      o Reduced Cooldown to 10 from 12
      o Reduced Mana Cost to 80/95/110/125/140 from 80/100/120/140/160 

* Dark Wind
      o Reduced Cooldown to 14 from 15 
Righteous Gust
      o Increased Mana Cost to 80/85/90/95/100 from 70/75/80/85/90 

Resolute Smite
      o Increased Mana Cost to 70/75/80/85/90 from 60/65/70/75/80 

Idol of Durand
      o Increased Mana Cost to 100/150/200 from 100/145/190
      o Reduced Duration to 2 from 2.5 
Barrel Roll
      o Reduced Cooldown to 11/10/9/8/7 from 12/11/10/9/8
      o Now slows attack speed by 20/25/30/35/40% 

Drunken Rage
      o Reduced Cooldown to 25 from 30 

Body Slam
      o Increased Cooldown to 7 from 6 

Explosive Cask
      o No longer slows attack speed 
Equipment Mastery
      o Tooltip updated to show health gained from each source dynamically 

Leap Strike
      o Cast time reduced by roughly 20% and travel speed increased accordingly
      o Ability power ratio decreased to 0.7 from 0.8 

      o Now only deals damage to a single target rather than AoE
      o Resets Jax'’s swing timer when cast
      o Damage increased to 60/90/120/150/180 (+0.3 AD)(+0.4 AP) 
        from 40/60/80/100/120 (+0.2 AD)(+0.2 AP)
      o Mana Cost decreased to 20 from 35
      o Cooldown increased to 9/8/7/6/5 from 5/5/5/5/5
      o Tooltip corrected to accurately state it deals magic damage
      o Fixed bugs where Empower incorrectly did less damage when used at the
        same time as Leap Strike or each 3rd Relentless Assault strike. 

Counter Strike
      o Damage increased to 80/110/140/170/200 (+0.6 AP) from
        80/100/120/140/160 (+0.6 AP) 

Relentless Assault
      o New Active: Immediately grants Jax full stacks of Relentless Assault.
        Costs 80 mana. Cooldown of 60/60/60 seconds.
      o Buff icon now dynamically shows the number of Relentless Assault stacks
        which Jax is benefitting from.
      o Tooltip correctly indicates that Jax gains up to 10 stacks of 
        Relentless Assault. 
 Lay Waste
      o Reduced Mana Cost to 20/26/32/38/44 from 20/28/36/44/52 

 Wall of Pain
      o Reduced Cooldown to 18 from 22 
 Nether Blade
      o Reduced Cooldown to 12 from 15 
 Death Lotus
      o Now fires 3 blades at all levels 
 Seismic Shard
      o Reduced Cooldown to 8 from 10 

Unstoppable Force
      o Reduced Cooldown to 130/115/100 from 140/125/110 

      o Fixed a bug causing it to look like it had shorter range than it
        actually did 
Nether Grasp
      o Reduced Range to 700 from 750 

Call of the Void
      o Reduced Mana Cost to 80/90/100/110/120 from 90/100/110/120/130 

Null Zone
      o Modified Mana Cost to 90/100/110/120/130 from 80/95/110/125/140 
Miss Fortune
      o Reduced Base Armor to 12 from 15 

      o Reduced Slow Percent to 15/20/25/30/35% from 20/25/30/35/40% 

Bullet Time
      o Reduced Range to 1400 from 1500
      o Reduced Physical Scaling to 40% per shot from 45% 

      o Reduced Movement Speed Cap to 70 from 80 

Ricochet Shot
      o Reduced Bounce Range to 500 from 575 
Black Shield
      o Reduced AP Ratio to .9 from 1 

Soul Shackles
      o Reduced AP Ratio to .9 from 1
      o Reduced Damage to 175/250/325 from 175/250/350 
Siphoning Strike
      o Now resets auto attacks 
      o Increased Base Damage to 49 from 46 

Primal Surge
      o Increased Cost to 80/85/90/95/100 from 65/70/75/80/85 
Devastating Blow
      o Now resets auto attacks 
      o Increased Movement Speed to 310 from 305
      o Increased Base MP Regen to .9 from .75 

      o Reduced Cooldown to 10 from 11 

Defensive Ball Curl
      o Reduced Cooldown to 14 from 15
      o Now Scales on 10% of Rammus's Total Armor 

Puncturing Taunt
      o Reduced Mana Cost to 50/60/70/80/90 from 50/65/80/95/110
      o Made it much more responsive (less likely to bug out =-D) 
* Updated Recommended Items
* Base HP increased to 380 from 360.
* Base Armor increased to 13 from 11.
* HP Per level increased to 92 from 86.
* Base movement speed increased to 315 from 310
* Base HP Regen increased to 1.1 from 0.87

      o Cooldown reduced to 10/9/8/7/6 from 11/10/9/8/7
      o AP ratio reduced to .4 from .45
      o Mana cost decreased to 50/60/70/80/90 from 50/65/80/95/110 

Rune Prison
      o No longer deals damage per tick and deals 60/95/130/165/200 damage
        up front. (down from 80/120/160/200/240 over the duration)
      o AP ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on snare
      o Now deals 5% of Ryze's maximum mana in bonus damage.
      o Cast range increased to 625 from 600. 

Spell Flux
      o AP Ratio per hit increased to .4 from .38
      o Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140 
      o Reduced MR to 30 from 35 (considered a bug) 

      o Reduced Cooldown to 10 from 11.5 

Insanity Potion
      o Reduced Cooldown to 100 from 120
      o Reduced Duration to 20 from 25 
Death's Caress
      o Removed Initial Animation
      o Reduced Damage to 110/160/210/260/310 from 120/170/220/270/320 
On the Hunt
      o Increased Haste to 30/60/90% from 25/45/65% 

Spell Shield
      o Increased Mana Return to 150 from 125
      o Reduced Cooldown to 22/19/16/13/10 from 28/24/20/16/12 
      o Increased total AP ratio to 0.9 from 0.75.
      o Fixed a bug where Decrepify would slow through Highlander or Ragnarok.
      o Fixed a bug where the damage portion sometimes would not break upon
        leashing the beam. 

      o Increased AP coefficient to 0.7 from 0.5. 

      o Increased base damage to 75/115/155/195/235 from 72/110/148/186/224.
      o Increased AP coefficient to 0.8 from 0.6. 

Carrion Renewal
      o Increased regen to 300% from 250%. 
      o Increased Cost to 80/95/110/125/140 from 70/85/100/115/130
      o Reduced Heal to 60/100/140/180/220 from 70/110/150/190/230 
Base movespeed increased to 315 from 300.

      o Fade time decreased to 1.5 seconds from 3.0
      o Being invulnerable will prevent Teemo from Camouflaging. 
        Specifically, Zhonya's Ring and Guardian Angel's effects will block
        Camouflage while they are active.
      o Recalling will prevent Teemo from Camouflaging. 

Blinding Dart
      o Duration reduced to 1.5/1.75/2/2.25/2.5 from 1.5/2.0/2.5/3.0/3.5
      o Cooldown reduced to 8 seconds from 10
      o Will cancel autoattacks in progress when the blind is applied. 

Move Quick
      o Tooltip bug fixed -- will now update to display the effects of 
        cooldown reduction. 

Noxious Trap
      o Teemo gains a "stored mushroom" charge every 30/26/22 seconds. 
        Maximum three charges.
      o Each cast requires and consumes a charge.
      o Time to gain a charge is reduced by cooldown reduction effects.
      o Time to gain next charge does not progress while you are at 
        maximum charges.
      o Teemo always has two charges stored upon reviving at base.
      o Cooldown on placing a trap reduced to 1 second from 20. 
      o Reduced Cooldown to 12/11/10/9/8 from 14/13/12/11/10
      o Increased Damage per Stack to 5 from 3 

Spinning Slash
      o Reduced Cooldown to 8 from 9
      o Increased AoE to 225 from 185 
Twisted Fate
Pick a Card
      o Increased Blue Card Damage/Mana Return to 40/60/80/100/120 
        from 30/45/60/75/90 
Debilitating Poison
      o Now has a range indicator 
      o Now has a range indicator 
Deadly Venom
      o Reduced Duration to 6 from 8
            + Slightly Reduced Total Damage to 15-60 from 16-64 
* Removed "Recommended" tag 
New Item: Hexdrinker
      o Hexdrinker Recipe: Long Sword + Long Sword + Null-Magic Mantle + 
        570 gold = 1800 gold
      o +35 Attack Damage
      o +30 Magic Resistance
      o UNIQUE Passive: If you are below 40% of your maximum health after
        taking magic damage, you gain 30 Attack Damage and 150 Magic 
        Resistance for 4 seconds. This effect can occur once every 60 seconds. 

Soul Shroud
      o New recipe: Kindlegem + Ruby Crystal + Mana Manipulator + 485 gold, 
        total price and stats unchanged. 

      o Recipe price lowered to 375 from 425, making the price 850. 

Shurelya's Reverie
      o Recipe price increased to 550 from 500. Total price is unchanged. 

      o Recipe Changed to: Dagger + Dagger + Amplifying Tome + 550 = 1825 
        total cost.
      o Base stats changed to +50% attack speed, 25 ability power from +50% 
        attack speed, +15% life steal.
      o Unique Passive changed to: Your physical attacks shred your target 
        doing 20 magic damage and reducing their magic resistance by 6. 
        Magic resistance reduction stacks up to 4 times. 

Warmog's Armor
      o Combine cost dropped to 980 from 1100 = 3000 total cost.
      o Base stats changed to 920 health, 30 hp/5 up from 770 health, 30 hp/5
      o Bonuses now cap at 450 health and 15 hp/5.
      o Unique Passive changed to: Permanently gain 4.5 Health and .15 
        Health Regen per 5 sec per minion kill. Champion kills and 
        assists grant 45 Health and 1.5 Health Regen per 5 sec. 
        Bonuses cap at +450 Health, and +15 Health Regen per 5. 

Atma's Impaler
      o Recipe Changed to: Chain Vest + Health Crystal + 800 = 1975 total cost.
      o Base Stats changed to 45 armor, 180 health from 45 armor, 18% 
        critical strike.
      o Unique Passive unchanged. 

Rod of Ages
      o Base Stats changed to 450 health, 525 mana and 60 ability power 
        up from 360 health, 425 mana and 50 ability power.
      o Bonuses cap at 180 health, 200 mana and 20 ability power, 
        down from 270 health, 300 mana and 30 ability power.


  1. Wtf is Riot thinking on buffing Tryndamere? This hero is a fucking Game Breaker! Really, fuck you noob Riot!

    Anyway, nice post mate!

  2. Thanks for the post! I really despise waiting for the patch notes, especially one as amazing as this one.

    Thanks Shurelia!

  3. So that's where all those changes from the last build went.

    Lots of buffs. Lots of GOOD buffs. Teemo change seems really...iffy.

    Malady might actually be useful now. :D

  4. Mega buff to Eve :D
    Mega nerf to Miss Fortune D:
    I'm so conflicted :S

  5. I know you were the one who bitched 'till Teemo got buffed, Shur. Way to cause the next upcoming gamebreaker.

  6. That Teemo buff. What.

  7. fuck you all, teemo is awesome, much needed buff.
    <3 Shurelia

  8. i dont like the changes of jax at all ...

  9. WHEN IS EZREAL GETTING A BUFF.. his skill shots dont deal damage lategame against others who dont have skillshots but deal more damage.

  10. Excellent blog! Keep it up.

    Anyone knows when this patch will be implemented ? Like Monday, Tuesday ?

  11. Although I see the teemo buffs and have tried them a fair bit on the test realm, I still wonder if the whole bit of having 2 passives is working out, mostly in the sense that while I get immense joy of his actives and all around speediness(Much like mf), I still find myself wishing that one or both of his passives had a more active component, like giving is toxic shot a short duration buff.

  12. Wow; Eve is finally getting a remake, together with an item that sponges burst AP damage. Good idea. My friend loves Teemo, and is already good with him. He's really looking forward to the new Teemo.

    The balance changes look excellent. I'm thinking this patch will shake up the "Tier List" like nothing else has this year, and will make LoL feel like a brand new game.