Saturday, October 30, 2010

Upcoming patch notes



* Shadow Dance

o Time to gain Essence of Shadow charges is reduced by cooldown reduction effects.

o Time to gain next charge does not progress while you are at maximum charges.


* Magic Resistance per Level increased to 1.25 from 0


* Valkyrie

o Increased the range to 800 from 700.

o Increased the base speed to 650 from 500.

* Missile Barrage

o Missile Barrage now scales off 20% of his total attack damage in addition to ability power.

o Time to store a missile is reduced by cooldown reduction effects.

o Time to store next missile does not progress while you are at maximum missiles stored.

o Corki respawns with 4 missiles.

Dr. Mundo

* Magic Resistance per Level increased to 0.75 from 0.5


* Essence Flux

o Changed the attack speed increase to be additive rather than multiplicative.

o Reduced the cooldown to 9 seconds from 10 seconds.

* Trueshot Barrage

o Increased the AP ratio to 0.9 from 0.8.


* Dark Wind

o Cooldown reduced to 13 seconds from 14 seconds.

* Drain

o Increased the damage to 60/90/120/150/180 from 50/75/100/130/160.

o Reduced the cooldown to 10/9/8/7/6 from 10.


* Idol of Durand

o Fixed a bug where Idol of Durand could break a target's Spell Shield or Banshee's Veil and still taunt them.


* H28-G Evolution Turret - Improved AI against enemy champions

o Enemy champions who attack Heimerdinger near an H28-G turret will now become the focus of that turret.

o UPGRADE!!! will now cause all H28-G turrets to focus enemy champions for the duration.


* Empower

o Empower now properly procs Rylai's


* Bouncing Blade

o Reduced the cooldown to 9/8.5/8/7.5/7 from 10/9.5/9/8.5/8.

* Killer Instinct

o Reduced the cooldown to 20/18/16/14/12 from 22/20/18/16/14.


* Updated PVP.Net tags and character ratings

* Updated Recommended Items

* Finales Funkeln

o AP ratio increased to .85 from .75


* Ground Slam

o Fixed a bug where Ground Slam would go through spell shields.

* Unstoppable Force

o Fixed a bug where the stun wouldn't last long enough. Unstoppable Force now stuns for 1.5 seconds up from 1 second at all ranks.

* Magic Resistance per Level increased to 1.25 from 0

Miss Fortune

* Ricochet Shot

o Reduced the damage dealt to the secondary target to 115% from 120.

* Make It Rain

o Reduced the slow duration to 1 second from 1.5 seconds.


* Mace of Spades

o Base damage increased to 80/110/140/170/200, from 20/40/60/80/100

o Now scales off of only bonus Attack Damage, rather than all Attack Damage (so Q doesn't scale with Mordekaiser's level)

o Now deals 75% bonus damage if Mace of Spades only finds 1 target

o Cost reduced to 20/25/30/35/40 from 30/35/40/45/50

o The main target of Mace of Spades now generates shield for Mordekaiser

* Creeping Death

o Increased base damage to 24/38/52/66/80, from 16/32/48/64/80

o Increased AP ratio to 0.2, from 0.15

o Greatly increased missile travel time when casting it on an ally

* Siphon of Destruction

o Damage reduced to 65/105/145/185/225 from 85/110/155/200/245

o AP ratio increased to 0.6 from 0.4

o Base shield generation reduced to 1/2/3/4/5, from 6/9/12/15/18

* Children of the Grave

o Spell

+ Now steals 24/29/34% of the target's maximum health over the duration, up from 24/28/32%

+ Now deals half damage initially and half damage over time

+ Duration increased to 10 seconds, from 8

+ Total AP ratio over the duration increased to 0.04, from 0.016

+ Fixed a bug where Children of the Grave was improperly blocked by Black Shield

o Pet

+ The pet now gains 75% of Mordekaiser's Ability Power and Damage at all 3 ranks (from 65/75/85%), and the ratio itself no longer increases with Mordekaiser's AP

+ The pet now gains 15% of Mordekaiser's Health, down from 50%

+ Mordekaiser now gains 20% of the pet's Ability Power, down from 25%

+ Mordekaiser now gains 20% of the pet's Attack Damage, down from 25%

+ Fixed a bug where the pet was not generating shield for Mordekaiser when hitting inhibitors

* Iron Man

o Shield generation increased to 30%, from 25%

o Fixed a tooltip bug (his maximum shield value was always 20 lower than the tooltip showed)

* General

o Fixed bugs where several components of some spells generated shield equal to 20% of the damage dealt instead of 25%

o Fixed bugs where several tooltips did not properly reflect cooldown values with cooldown reduction factored in

o Fixed a bug where occasionally Mordekaiser could generate shield multiple times from a single source of damage (causing a huge spike)

o Reworded/simplified several tooltips


* Defensive Ball Curl

o Reduced the base damage return to 22/28/34/40/46 from 26/32/38/44/50.

o Fixed a bug where the tooltip was not displaying the proper bonus damage return.


* Boomerang Blade

o Boomer Blade now scales with 75% of Sivir's attack damage.

* Increased health per level to 82 from 76.


* Song of Celerity

o Fixed a bug where song of discord was granting more movespeed than intended. (23% decrease)

* Crescendo

o Cooldown increased to 170/150/130 from 160/140/120.


* Noxious Trap

o Noxious Traps no longer give any gold as a bounty when killed, down from 25.

o Noxious Traps show their remaining duration when selected.


* Ambush

o Attack speed reduced to 30/40/50/60/70% from 30/45/60/80/100%.


* Tiger Stance

o Fixed some bugs where certain items would have their damage cut down to 1/3. They now deal full damage on Tiger Hit. (Affected items are Madred's Razors, Wriggle's Lantern, Sheen, Lich Bane and Trinity Force)

Xin Zhao

* General

o Xin'Zhao is now properly considered melee, so he gains full effect from items like Youmuu's Ghostblade and Frozen Mallet.


* Trinity Force stats modified.

o Cost: Unchanged

o +30 Attack Damage (up from 20)

o +30 Ability Power

o +30% Attack Speed (up from 25%)

o +15% Critical Strike (up from 12%)

o +12% Movement Speed

o +250 Mana (down from 300)

o +250 Health (down from 300)

Summoner Spells

* Exhaust is now properly flagged as a slow + blind.


Monday, October 25, 2010

The Rose's Pride

+52 Ability Power
+64 Armor
UNIQUE Active: Shields your champion, absorbing the next 200 damage (+150% of your Ability Power); lasts up to 4 seconds. 45 second cooldown

Note: This may end up like Hexdrinker and they may scrap it.

Also, about the new champion, nothing much I can tell you. On the PTR Leblanc is selectable but no sprite, picture, spells, not playable, etc.(Leblanc is next)

Edit: Here is a little video of the upcoming Astronaut Teemo.

Sunday, October 10, 2010

Patch notes from 10/8

Since everyone is crying about them not putting up the PTR patch notes on the test realm, let's post them here.


Yes, I realize I didn't format it correctly, but it should still all be readable, you don't have to keep PMing me about it, unless you really need to.

      o Increased HP per Level to 70 from 65
      o Increased Base Damage to 48 from 45 
Bandage Toss
      o Reduced Cooldown to 16/14/12/10/8 from 18/16/14/12/10

Curse of the Sad Mummy
      o Reduced Duration to 2 from 2.5 
      o Increased Mana per Level to 40 from 36 

Static Field
      o Reduced Cooldown to 30 from 40
      o No longer targets stealthed units 

      o Reduced Cooldown to 15 from 20
      o Reduced Mana Cost to 75 from 90
      o Now Reduces Movement Speed by 75 instead of 25% 
        (fixes an edge case bug) 

Mana Barrier
      o No longer uses or refunds Blitzcrank's mana 
      o Reduced Cooldown to 9 from 10
      o Modified Mana Cost to 90 at all levels from 80/90/100/110/120 

Vorpal Spikes
      o Now classified as a SpellAoE 
       (procs Rylai's Scepter and Spell Vamp) 
Gatling Gun
      o Reduced Mana Cost to 60/70/80/90/100 from 60/75/90/105/120 

Phosphorous Bomb
      o Reduced Mana Cost to 80/90/100/110/120 from
      o When Evelynn scores a kill or assist, she 
        gains 100 + 30*level health. 

Hate Spike
      o Damage rescaled to 25/38/50/63/75 (+0.33) from 25/40/55/70/85 (+0.28)
      o Second Hit does 100% damage, up from 50%.
      o Second Hit prioritizes nearby wounded enemy champions instead of a random
      o Hate Spike mana cost rescaled to 10/12/14/16/18 from 8/12/16/20/24.
      o Hate Spike leeches 5/10/15/20/25% of the total damage dealt.
      o If the target is alone, Hate Spike deals 33% bonus damage.
      o Hate Spike seek range increased to 375 from 350. 

Shadow Walk
      o Duration fixed at 30 seconds from 20/30/40/50/60.
      o Stun Hit effect coming out of stealth reduced to 1s at all levels
      o Gives 10/14/18/22/26% bonus movement speed during shadow walk and for 4
        seconds after shadow walk.
      o Evelynn fade time reduced to 1.25s down from 1.5. Her maximum fade time
        reduced to 4s down from 5s.
      o Mana cost rescaled to 100/90/80/70/60 from 75/75/75/75/75
      o Cooldown rescaled to 16/14/12/10/8 from 12/12/12/12/12 

      o Damage reduced to 75/130/185/240/295 (+0.75) from 80/135/190/255/320 (+1)
      o Mana cost reduced to 75/85/95/105/115 from 90/105/120/135/150
      o Ravage now reduces 10/15/20/25/30 armor and magic resistance from the
        target (up from 10/14/18/22/26).
      o Ravage range increased to 500 from 250.
      o Ravage cooldown increased to 10 from 9.
      o Ravage incorporates a dash to the target. 

      o Remade as Exuding Embrace.
      o Evelynn channels the essence of night, blinding enemies in the targeted
        area as well as reducing their movement speed by 45/60/75%.
      o Cooldown goes from 90/75/60 seconds.
      o Range 650, AoE: 275 

      o Base AS increased to 0.695 from 0.658.
      o Armor gain per level increased to 4.5 from 4.
      o Base health increased to 414 from 389
      o Health gain per level increase to 86 from 76.
      o MP/5 per level increased to 0.4 per level from 0.25 per level.
      o Base MP/5 raised to 4.6 from 3.6 
* Drain
      o Reduced Cooldown to 10 from 12
      o Reduced Mana Cost to 80/95/110/125/140 from 80/100/120/140/160 

* Dark Wind
      o Reduced Cooldown to 14 from 15 
Righteous Gust
      o Increased Mana Cost to 80/85/90/95/100 from 70/75/80/85/90 

Resolute Smite
      o Increased Mana Cost to 70/75/80/85/90 from 60/65/70/75/80 

Idol of Durand
      o Increased Mana Cost to 100/150/200 from 100/145/190
      o Reduced Duration to 2 from 2.5 
Barrel Roll
      o Reduced Cooldown to 11/10/9/8/7 from 12/11/10/9/8
      o Now slows attack speed by 20/25/30/35/40% 

Drunken Rage
      o Reduced Cooldown to 25 from 30 

Body Slam
      o Increased Cooldown to 7 from 6 

Explosive Cask
      o No longer slows attack speed 
Equipment Mastery
      o Tooltip updated to show health gained from each source dynamically 

Leap Strike
      o Cast time reduced by roughly 20% and travel speed increased accordingly
      o Ability power ratio decreased to 0.7 from 0.8 

      o Now only deals damage to a single target rather than AoE
      o Resets Jax'’s swing timer when cast
      o Damage increased to 60/90/120/150/180 (+0.3 AD)(+0.4 AP) 
        from 40/60/80/100/120 (+0.2 AD)(+0.2 AP)
      o Mana Cost decreased to 20 from 35
      o Cooldown increased to 9/8/7/6/5 from 5/5/5/5/5
      o Tooltip corrected to accurately state it deals magic damage
      o Fixed bugs where Empower incorrectly did less damage when used at the
        same time as Leap Strike or each 3rd Relentless Assault strike. 

Counter Strike
      o Damage increased to 80/110/140/170/200 (+0.6 AP) from
        80/100/120/140/160 (+0.6 AP) 

Relentless Assault
      o New Active: Immediately grants Jax full stacks of Relentless Assault.
        Costs 80 mana. Cooldown of 60/60/60 seconds.
      o Buff icon now dynamically shows the number of Relentless Assault stacks
        which Jax is benefitting from.
      o Tooltip correctly indicates that Jax gains up to 10 stacks of 
        Relentless Assault. 
 Lay Waste
      o Reduced Mana Cost to 20/26/32/38/44 from 20/28/36/44/52 

 Wall of Pain
      o Reduced Cooldown to 18 from 22 
 Nether Blade
      o Reduced Cooldown to 12 from 15 
 Death Lotus
      o Now fires 3 blades at all levels 
 Seismic Shard
      o Reduced Cooldown to 8 from 10 

Unstoppable Force
      o Reduced Cooldown to 130/115/100 from 140/125/110 

      o Fixed a bug causing it to look like it had shorter range than it
        actually did 
Nether Grasp
      o Reduced Range to 700 from 750 

Call of the Void
      o Reduced Mana Cost to 80/90/100/110/120 from 90/100/110/120/130 

Null Zone
      o Modified Mana Cost to 90/100/110/120/130 from 80/95/110/125/140 
Miss Fortune
      o Reduced Base Armor to 12 from 15 

      o Reduced Slow Percent to 15/20/25/30/35% from 20/25/30/35/40% 

Bullet Time
      o Reduced Range to 1400 from 1500
      o Reduced Physical Scaling to 40% per shot from 45% 

      o Reduced Movement Speed Cap to 70 from 80 

Ricochet Shot
      o Reduced Bounce Range to 500 from 575 
Black Shield
      o Reduced AP Ratio to .9 from 1 

Soul Shackles
      o Reduced AP Ratio to .9 from 1
      o Reduced Damage to 175/250/325 from 175/250/350 
Siphoning Strike
      o Now resets auto attacks 
      o Increased Base Damage to 49 from 46 

Primal Surge
      o Increased Cost to 80/85/90/95/100 from 65/70/75/80/85 
Devastating Blow
      o Now resets auto attacks 
      o Increased Movement Speed to 310 from 305
      o Increased Base MP Regen to .9 from .75 

      o Reduced Cooldown to 10 from 11 

Defensive Ball Curl
      o Reduced Cooldown to 14 from 15
      o Now Scales on 10% of Rammus's Total Armor 

Puncturing Taunt
      o Reduced Mana Cost to 50/60/70/80/90 from 50/65/80/95/110
      o Made it much more responsive (less likely to bug out =-D) 
* Updated Recommended Items
* Base HP increased to 380 from 360.
* Base Armor increased to 13 from 11.
* HP Per level increased to 92 from 86.
* Base movement speed increased to 315 from 310
* Base HP Regen increased to 1.1 from 0.87

      o Cooldown reduced to 10/9/8/7/6 from 11/10/9/8/7
      o AP ratio reduced to .4 from .45
      o Mana cost decreased to 50/60/70/80/90 from 50/65/80/95/110 

Rune Prison
      o No longer deals damage per tick and deals 60/95/130/165/200 damage
        up front. (down from 80/120/160/200/240 over the duration)
      o AP ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on snare
      o Now deals 5% of Ryze's maximum mana in bonus damage.
      o Cast range increased to 625 from 600. 

Spell Flux
      o AP Ratio per hit increased to .4 from .38
      o Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140 
      o Reduced MR to 30 from 35 (considered a bug) 

      o Reduced Cooldown to 10 from 11.5 

Insanity Potion
      o Reduced Cooldown to 100 from 120
      o Reduced Duration to 20 from 25 
Death's Caress
      o Removed Initial Animation
      o Reduced Damage to 110/160/210/260/310 from 120/170/220/270/320 
On the Hunt
      o Increased Haste to 30/60/90% from 25/45/65% 

Spell Shield
      o Increased Mana Return to 150 from 125
      o Reduced Cooldown to 22/19/16/13/10 from 28/24/20/16/12 
      o Increased total AP ratio to 0.9 from 0.75.
      o Fixed a bug where Decrepify would slow through Highlander or Ragnarok.
      o Fixed a bug where the damage portion sometimes would not break upon
        leashing the beam. 

      o Increased AP coefficient to 0.7 from 0.5. 

      o Increased base damage to 75/115/155/195/235 from 72/110/148/186/224.
      o Increased AP coefficient to 0.8 from 0.6. 

Carrion Renewal
      o Increased regen to 300% from 250%. 
      o Increased Cost to 80/95/110/125/140 from 70/85/100/115/130
      o Reduced Heal to 60/100/140/180/220 from 70/110/150/190/230 
Base movespeed increased to 315 from 300.

      o Fade time decreased to 1.5 seconds from 3.0
      o Being invulnerable will prevent Teemo from Camouflaging. 
        Specifically, Zhonya's Ring and Guardian Angel's effects will block
        Camouflage while they are active.
      o Recalling will prevent Teemo from Camouflaging. 

Blinding Dart
      o Duration reduced to 1.5/1.75/2/2.25/2.5 from 1.5/2.0/2.5/3.0/3.5
      o Cooldown reduced to 8 seconds from 10
      o Will cancel autoattacks in progress when the blind is applied. 

Move Quick
      o Tooltip bug fixed -- will now update to display the effects of 
        cooldown reduction. 

Noxious Trap
      o Teemo gains a "stored mushroom" charge every 30/26/22 seconds. 
        Maximum three charges.
      o Each cast requires and consumes a charge.
      o Time to gain a charge is reduced by cooldown reduction effects.
      o Time to gain next charge does not progress while you are at 
        maximum charges.
      o Teemo always has two charges stored upon reviving at base.
      o Cooldown on placing a trap reduced to 1 second from 20. 
      o Reduced Cooldown to 12/11/10/9/8 from 14/13/12/11/10
      o Increased Damage per Stack to 5 from 3 

Spinning Slash
      o Reduced Cooldown to 8 from 9
      o Increased AoE to 225 from 185 
Twisted Fate
Pick a Card
      o Increased Blue Card Damage/Mana Return to 40/60/80/100/120 
        from 30/45/60/75/90 
Debilitating Poison
      o Now has a range indicator 
      o Now has a range indicator 
Deadly Venom
      o Reduced Duration to 6 from 8
            + Slightly Reduced Total Damage to 15-60 from 16-64 
* Removed "Recommended" tag 
New Item: Hexdrinker
      o Hexdrinker Recipe: Long Sword + Long Sword + Null-Magic Mantle + 
        570 gold = 1800 gold
      o +35 Attack Damage
      o +30 Magic Resistance
      o UNIQUE Passive: If you are below 40% of your maximum health after
        taking magic damage, you gain 30 Attack Damage and 150 Magic 
        Resistance for 4 seconds. This effect can occur once every 60 seconds. 

Soul Shroud
      o New recipe: Kindlegem + Ruby Crystal + Mana Manipulator + 485 gold, 
        total price and stats unchanged. 

      o Recipe price lowered to 375 from 425, making the price 850. 

Shurelya's Reverie
      o Recipe price increased to 550 from 500. Total price is unchanged. 

      o Recipe Changed to: Dagger + Dagger + Amplifying Tome + 550 = 1825 
        total cost.
      o Base stats changed to +50% attack speed, 25 ability power from +50% 
        attack speed, +15% life steal.
      o Unique Passive changed to: Your physical attacks shred your target 
        doing 20 magic damage and reducing their magic resistance by 6. 
        Magic resistance reduction stacks up to 4 times. 

Warmog's Armor
      o Combine cost dropped to 980 from 1100 = 3000 total cost.
      o Base stats changed to 920 health, 30 hp/5 up from 770 health, 30 hp/5
      o Bonuses now cap at 450 health and 15 hp/5.
      o Unique Passive changed to: Permanently gain 4.5 Health and .15 
        Health Regen per 5 sec per minion kill. Champion kills and 
        assists grant 45 Health and 1.5 Health Regen per 5 sec. 
        Bonuses cap at +450 Health, and +15 Health Regen per 5. 

Atma's Impaler
      o Recipe Changed to: Chain Vest + Health Crystal + 800 = 1975 total cost.
      o Base Stats changed to 45 armor, 180 health from 45 armor, 18% 
        critical strike.
      o Unique Passive unchanged. 

Rod of Ages
      o Base Stats changed to 450 health, 525 mana and 60 ability power 
        up from 360 health, 425 mana and 50 ability power.
      o Bonuses cap at 180 health, 200 mana and 20 ability power, 
        down from 270 health, 300 mana and 30 ability power.


Yeah its very late.

(Passive) Illumination - Lux’s damaging spells illuminate the target for 6 seconds. Lux’s next attack ignites the debuff, dealing 20-180 (depending Lux’s level) magic damage to the target.

(Q) Light Binding – Lux releases a sphere of light that binds and deals damage(80/135/190/245/300(+AP*0.75)) to up to two enemy units, dealing 50% effect to the 2nd unit struck.
Cooldown 15/14.5/14/13.5/13
Mana cost 60/75/90/105/120

(W) Prismatic Wave – Fires a Prismatic Wave that bends the light around any friendly target it touches, stealthing them for 3 seconds. In addition, Lux gains passive cooldown reduction(3/6/9/12/15%).
Cooldown 21.5/20/18.5/17/15.5
Mana cost 100/100/100/100/100

(E) Lucent Singularity – Fires an anomaly of twisted light to an area, which slows(13/16.5/20/23.5/27%) nearby enemies. Lux can detonate it to damage(60/105/150/195/240(+AP*0.6)) enemies in the area of effect.
Cooldown 21.5/20/18.5/17/15.5
Mana cost 100/100/100/100/100

(R) Final Sparkling – After gathering energy, Lux fires a laser pulse that deals damage(250/350/450(+AP*0.9)) to all targets in the area.
Cooldown 70/60/50
Mana cost 100/150/200

Here is a picture and video of her.